06/05/2015

COP part two: final visual diagram


strengths:

  • my favourite part of the image is actually the viewers. I think they communicate a lot, maybe more so than the mov itself and I am glad I included them. Visually, they're also my favourite, possibly for their muted colour palette, which is just a personal preference.
  • I think it suggests something emotive, regardless of how the viewer picks it up. 
  • I'm happy to have tackled this project in an abstract way. I think it would have been easy to just draw some emotional masses of people. But I hope that this more 'complex' idea didn't sacrifice emotional response and understanding from the viewer.


weaknesses:

  • I can't look at this image without thinking it is a giant angry pile of sentient mustard and it is hard to take it seriously because of that.
  • Partly because of said reason, but otherwise I'm not sure I chose the best colour scheme. Is yellow really best to represent an angry mob? And I think the dark blue of the stairs might be too distracting, visually. 
  • The scaffolding doesn't work! There should be more legs and they should reach down more. It's fantasy, but there needs to be believability otherwise they will distract the viewer.
  • And I think the image is boring. I'm not sure how I would have changed it, but the white background looks empty and like the image is 'floating'. Just a simple shadow or ground line could have changed this.
  • Most importantly though, I'm not sure I got my point across- and I suppose I will find out from tomorrow's crit. It's hard to tell when you have all the research and backup knowledge to justify the image, when the viewer will not.




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